More recently though with the Vengevine lists, it was Stitcher’s Supplier. There are a few cards that have fit into this slot over the years, like Insolent Neonate. Granted, it’s over three turns but it’s still a very efficient rate. Shriekhorn: This might seem like a bit of a weird inclusion, but in most matches it’s guaranteed to mill 6 cards for a single mana. This is one of the best cards in our deck. So what are the enablers? Mostly looting effects:įaithless Looting: Ideally we use this when our Dredge cards are already in the graveyard, but frequently we use it just to get our first dredgers in the yard and make sure we get our second land so we can flashback Conflagrate later in the game.Ĭathartic Reunion: This card really changed the game for the deck as it lets us discard the dredgers that we have in hand as part of the cost and then use their Dredge ability when we draw to mill ourselves. The enablers are the cards that get the Dredge train out of the station to begin with. He triggers Prized Amalgam and is a 1/1 flier for free. Narcomoeba: Comes into play off of your Dredge and other milling effects. As a bonus he also gets haste if your opponent is at less than 10 life. Your Bloodghasts and Narcomoebas ensure that he triggers frequently.īloodghast: Comes back from the graveyard every time you play a land, with fetchlands and Life from the Loam, it’s but a certainty that you’ll hit your land drops. Prized Amalgam: He’s a 3/3 that comes back whenever a creature enters from your graveyard. The Payoffīut what’s the point of milling yourself so much? What’s the payoff? These are what we are attempting to mill: Golgari Thug: Just a nice dredger that has some random utility that matters sometimes if you ever cast him. Stinkweed Imp: Our best dredger as well as a nice blocker if the game goes long, since he has a form of deathtouch. It also fills our hand up nicely for Conflagrate flashback. Life from the Loam: Since we aren’t drawing cards, this is the only way to get more lands if we need them. So with cards like Cathartic Reunion, you can potentially mill up to 15 cards if you hit 3 Stinkweed Imps. If you stuff your deck full of dredge cards then that means that you could have a graveyard full of dredge cards and keep the train going as long as you can keep drawing cards. But what this mechanic means is that at any time, if you would ever draw a card, you can instead just put a Dredge card back into your hand and put however many cards it says from your library into your graveyard. Otherwise, draw a card” The number doesn’t have to be three, and cards in the deck actually range from Dredge 2 to Dredge 5. If you do, return this card from your graveyard to your hand. Dredge reads “Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. The Gameplanĭredge as a deck is based around a mechanic called, you guessed it: Dredge. If you haven’t seen the deck before, let me try to quickly break down what the deck wants to do. They love to put large swaths of their deck into the graveyard at once, thus easily getting to play multiple Chills for free. It’s not hard to imagine why Dredge would want to throw this into their deck. If you missed this card when looking through the spoilers, here’s a closer look: Hey everyone! Welcome to another Modern Musings! This week we are going to talk about the newest addition to Dredge that has it posting results again: Creeping Chill.
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